Avorion damage types. During the Boss-fight the ship opens multiple wormholes, with an anouncement in chat stating, "The Wormhole Gaurdian is channeling the black hole's power," and summons a bunch of smaller ships through wormholes. Avorion damage types

 
 During the Boss-fight the ship opens multiple wormholes, with an anouncement in chat stating, "The Wormhole Gaurdian is channeling the black hole's power," and summons a bunch of smaller ships through wormholesAvorion damage types 0 for me

So the first problem is that EVERYTHING worked fine until I made a bigger ship. Have you seen enemies (or other players' ships) with this fancy light-show on board? They have a special upgrade equipped that greatly increases hull strength with just one little draw back: The damage taken by weapons of a certain damage type is also increased! Check out the Hull Polarizer upgrade in Avorion and decide - is it worth the risk?Currently you have both individual part health, and total system health (Hull integrity, if you will). It all groups blocks for purposes of calculating overall damage resistance and augmentations. Hey ZiggyD. Each individual hull/armor piece can be destroyed, while the entire shield needs to be depleted before your ship starts taking damage, and shield damage is free to repair. They require a Torpedo Storage block on a ship to function. . #5. Community. Avorion is a very slow and methodical game (unless you jump too deep too early, then it gets pretty eventful). What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. Doesn't really matter with 2. ) When a weapon has a cooldown, rate of fire won't effect it's dps because as it fires faster, it builds up heat faster, causing it to go into cooldown sooner, but cooldown still takes the. And it is NO. (zoom out to spot them) The beacons are numbered, e. 16. I am currently writing an update of my Custom Turret Builder mod. 0 and the shield damage multiplier is 1. End game is just boring. If I look at the weapon attributes, I get damage of 5. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed. Go to avorion r/avorion •. Mining lasers can only obtain resources for one tier higher than themselves; an iron laser can only obtain resources for iron and titanium. If I look at the weapon attributes, I get damage of 5. 0. net: Pending: Persistent: HTML: rp. Go to avorion r/avorion •. The difference between with/without is huge once they level up. After its shield is down, it will begin to summon larger. Note: this article is under construction and the information may be incomplete. Let's say I generate a Laser turret with damage of 5. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. 4, hull damage of 5. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. Except for maybe 10 wings of 12x avorion salvage fighters :D. To extract the resources, the ship must shoot the object with its laser. Amount of damage dealt with an object in the event of a collision, from 0 to 1. Xmin-Xmax possible damage range. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. 4 and shield damage of 5. 31. Be aware of weapon overheating too. I am currently writing an update of my Custom Turret Builder mod. 4. Rockets seem to roll higher than beam and plasma and bolt. #8. 0. Dakota Jul 3, 2020 @ 5:44am. 4 and shield damage of 5. The official script types of stations at the time of writing are: Biotope. I also see that the hull damage multiplier is 1. Blocks are what all structures in Avorion are built from. It deals 1/8th the damage to each thing it hits and shields negate the hull penetration (which they should seeing as how they are not hull). When a server creates a new ship, it is usually randomly generated. Avorion Version 1. NOTE: The server. I also see that the hull damage multiplier is 1. 4. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. 0 and the shield damage multiplier is 1. 8 so far. The battle cruiser is the main purpose of inflicting heavy damage to enemy structures at medium range, it is also capable of carrying a shock swarm of drones. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. If you want to know more. Good work aeohrta. 0 Update !!!!! This mod adds Turbolasers an Ion Cannons from Star Wars to the game. 4 and shield damage of 5. I don't mind resistance, but immune no. The Xsotan Wormhole Guardian (XWG) is located in the very middle of the Galaxy. The configuration for your Avorion server is controlled by the settings in the file server. Tesla guns are a worse fit because they have dreadfully short range. Turret factories randomly produce turrets with random traits such as Burst. Torpedoes are classified by two different attributes: the warhead and the body. This is a flat 30% increase to your hitpoints for a single system slot and a 250%ish weakness to a particular type of damage. 1 square of IG works well, with a thin layer of armour over it for added protection. Class: Interceptor. lua A new WeaponType GatlingRailGun has to be added so that the Turret and Weapon generators can be extended for that type. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. Well, yes, galaxy. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. I always protect my root block in middle and late game ships. I am currently writing an update of my Custom Turret Builder mod. Maybe salvage vs mining equalizes out when you have your AI controlled fleet doing the mining. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. These damage mechanics were already in the game, but now we are explicitly. In X4, the focus is on your empire and the galaxy. Boxelware Team. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. They are stored in the cargo bay of a ship. High damage chainguns are good with a decent rate of fire, for consistent. 0. Boss fight- clear adds/other objective then fight/damage boss. While the initial cost of captains is relatively high for new players (over one hundred thousand credits), a captain can be used to generate. 0 and the shield damage multiplier is 1. I am currently writing an update of my Custom Turret Builder mod. Forget the ECM sorry i mentioned it. Integrity fields boost block hp up to 20 times, so a nice big piece of armor will only break up when your hull is already low. Still fun as hell to send a station flipping out of control with a massive impact though. Total immunity is quite another. I've read somewhere that there is a shortcut in exodus so I guess that's it? But how do i use them. It is not the damage boost that matters, it is their ability to quickly track the torpedoes that matters most. 4. One of the new ones was a pirate mothership. 30s repair restriction no longer applies when the damage was self-inflicted . Ore Mine > Crystal Farm > Glass Factory. 3 to 2. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. "Hardcore" motherships and dreadnoughts are the most dangures enemys ;). 071 Blockcount: 200 Deutsch: Die Korvette Tellus ist. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. Avorion - Avorium - Unobtainum - Legendary. ) Repeat step 3 for armour edges and armour corners. You will find NPC traders and stations like factories that buy, produce and sell goods. 4, hull damage of 5. Torpedoes are classified by two different attributes: the warhead and the body class. Im betting your railgun is physical damage which is terrible at taking out shields so it will do much less damage to them and shields are not blocks so the penetration from railguns doesnt apply to them. I have a question about damage types. For newly bought or made. Maybe unlucky, or maybe cannon range and salvager range are different types that can't be mixed. Just lost a t8 ship with 240k Shields and 50k armor in a sector with 18 ships with 200 omicron. BleiEntchen • 8 mo. 1 on the Avorion-Forum. You still take full damage from everything else, and that everything else isn't much if you have a well built block. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. 6" the developer mentioned a "downward spiral" scenario that occurs in the game when ships take damage. The server software is used to host multiplayer games. Back again with more questions. See the Wiki for details (Integrity Field Generator [avorion. Once all the stations are in position, set them all to "Station mode". When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. Its just badly designed and my levels of annoyance using it are rising. Turret Control Subsystems are installable Subsystems that increase the amount of turrets a craft can use. If everything was manual, the game would soon turn into a chore and people would stop playing it; if everything could be automated with zero difference in the success / returns compared to doing it yourself, people would just AFK / bot everything and multiplayer would die very quickly. The asteroids where the resources are inside the asteroid are just regular mineable asteroids. Same goes for weapon type - Different types of weapon may suit different combat and play styles. They're easy to spot on the sector map - they blink. I also see that the hull damage multiplier is 1. Damage type matters because it dictates if it is good against hull or shields. There was a bit of a learning curve at first, but building your own chunky, blocky spaceships is both pretty easy and surprisingly fun. I'm doing a bounty and the enemy ship i'm fighting says immune. if you. I think there is a solution (or the seed of one) to this problem. I also see that the hull damage multiplier is 1. High damage chainguns are good with a decent rate of fire, for consistent damage output, and you can often enough find them with decent %chance to penetrate shields. So, you need a mining captain to maximize your yields and the traits that captain has. Avorion break thrust: 14 -> 19 for trinium. They use defensive weapon slots, indicated by. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. NOTE: The server. Game Stage: End Game. I thought this would be an easy question to find an answer for, but apparently not as I cannot find an answer anywhere. This page is a work in progress. to put this into actual numbers, your ship may only need 50% more time to kill the enemy fleet than it takes the enemy fleet to kill your escort ship. They require power to shoot like lasers do, but a lot more. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. Cannon turrets and launcher turrets are good against exposed hull because they are capable of doing aoe damage to multiple blocks at once. Avorion is the most prized mineral known, only showing up near the center of the galaxy. It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. I think that started in the Trinium areas. 8. Armor helps in protecting against some weapon types, as railgun (railguns are able to penetrate more than one block in line of fire) Armor is able to take more collision damage before it is destroyed, so if you plan to ram other ships, get a big block of armor at the front. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. Welcome to LD7's Avorion Beta 2. I wonder why no one ever made a map showcasing this. Stats such as material are also decided at this stage, in a similar. To mine, the player needs a ship that has a mining laser equipped. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. Max speed is the same (depends only on size of engines). I also see that the hull damage multiplier is 1. I have a question about damage types. Generally if you can afford it you just want to use a higher tier material and there's no point to using an earlier game material. Use big armor pieces since damage upon destruction depends on block hp. Although all the groups of pirates have that in common of being pirates, they do not work together, on the contrary the pirates tend to attack each other if given the chance. Red in Color. All ships and stations will be made of blocks of. Then, as unsatisfying as they are to look at and use, lightning turrets usually have the highest effective DPS. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. 3. Lets say they both have the same DPS on them. I've also shot one pirate with a orange shield which reduced the amount of dmg of 100k ion-torpedoes to nearly 0. Instead, you only need to use a turret of the corresponding type of fighter you want to create. ago. The start beacons can be found in hidden mass systems at a distance of more than 200 from the core. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. While generally similar to conventional Hull blocks, Armor adds 6. This article details different types of turrets. The build mode is driving me crazy with the controls and how its working. 4. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just. The selected blocks function is meant to be used with the replacement function. Fidget is a boss that behaves similarly to the Quantum Xsotan ships, in that when hit, jumps a distance away in a random direction in the same sector. 4. I also see that the hull damage multiplier is 1. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half the damage, so the DPS is the same since fighters never. Mines can be founded by the player from a claimed. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons 2) keep looking for better. I don't mind resistance, but immune no. This stops weapons from constantly firing, affecting your damage per second. With particular reference to your 4th in the series Part 4 - TRADING - How to Get Rich Playing Space Trucker, I wanted to offer your audience an. there are at least two distinct player types in avorion. The four types of controlled substances are Dangerous, Suspicious, Stolen, and Illegal . I have a question about damage types. just open the ingame chat by pressing "enter" and type a "slash" before each command and confirm the command you have chosen with enter. Ok I want to put this nicely and not bash the game as I am having a lot of fun with things. 4 independent targeting lasers isn't able to kill the numbers boss torpedoes at all. ago. Go to avorion r/avorion. A Salvaging Laser can be found by destroying other Ships or by buying one from an equipment station or merchant. Turrets in Auto-Mode will choose their targets based on their type: Mining lasers will look for asteroids with resources. Ships are objects that can be controlled by the player in Avorion. Star Citizen. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace. Per volume, efficiency scales with tier, but trinium has a similar mass to GJ storage ratio as avorion, being only slightly lower. loabearwolf May 13, 2020 @ 6:55pm. Resistance Ships Yes, Immune No. If I look at the weapon attributes, I get damage of 5. i personally line the side hull with torpedo tubes firing straight out. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. 4. But I. Then use the blocks menu to select ogonite armour, and click "transform all selected blocks". 0 is now available! If you're eager to know about development updates, be sure to follow @avorion on Twitter, that's the place where most of the juicy dev updates (like features, screenshots or videos) will be posted. The AI is one of the bosses you will find in Avorion. 1) to assign them to group 1. So you may need to look at clearing your cache, verifying you have enough RAM, and the ram is fast enough. 16. 0. The number of blocks that lets you damage is likely what inspires the flavor text. Below is a list of every foundable mine. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. But I. and then basically chase them down using coaxial weapons on the front. Mid to Late-game ships (Trinium, Xanion) seem to average around 1 to 1. was very happy to find out my stuff still there for me to pick up. The damage value is increased by 200x against asteroids. I am currently writing an update of my Custom Turret Builder mod. I will have to check more into that thread. The odds of a rarity increase are 20% per turret used. then i got a few gold. Energy production and consumption must be balanced out. As they bypass shields and shields are usually 2-3x the hull value a normal weapon has to do 4-5x the damage to even get close to Pulse Cannon DPS. 0). Mines are special stations that are founded from a claimed asteroid. Beta Branch Patch 0. Mining lasers will deal more damage to materials that are lower tier than their own. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. I have a question about damage types. First off, armor blocks have huge health totals. Ahem. Docked ships will protect the mothership from physical damage by getting in the way of attacks. 1, lets assume it is 2. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. Fighter Factories are Factories that can be used to create your own Fighters. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. Due to its amorphous chemical structure, any Stone has nonexistent electric conductivity and as such acts as a natural isolator. 4. So it deals 1/8th the normal amount of damage if the shields are up. Gates are immune to all damage, and cannot be destroyed even if the player goes to war with the owner. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. The hazardous area classification chart is used to identify and evaluate the risks associated with the presence of flammable or explosive materials in a particular area. If ship into asteroid, you might be able to create a hammer->anvil effect, where the target is both crushed by you and being slammed into the asteroid. Weapons like railguns don’t necessarily get better with a higher DPS stat. ago. I also see that the hull damage multiplier is 1. dohbob • 5 hr. 3. This resource is found on the outskirts of the galaxy. 4 and shield damage of 5. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. Thrusters and Engines become more effective when built from Titanium, and all other block types have. Turret placement: 2x Credits: 1. 0. So an Avorion engine the same dimensions of an iron engine will have much greater hp and a slightly better mass to thrust ratio. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. I also see that the hull damage multiplier is 1. Chainguns with seeking projectiles, bolters that do plasma damage, railguns with super fast fire rates, and tons more. The different types of torpedo warheads and bodies are detailed below: [A table showing the different kinds of warheads, displaying the damage dealt, corresponding colour, and any. So what I do is multiply damage by fire rate. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy. Armor is stronger then Hull, when comes to HP, in return it is heavier. I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. 0 and the shield damage multiplier is 1. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. Material: Iron, Trinium, Xanion, Ogonite, Avorion. Boxelware Team. I also see that the hull damage multiplier is 1. 931 Iron: 1. The [V. I. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. These are way to low. Members. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. NPCs can have hardeners. - Revisit the turrets that have remained and make a second pass with (T). in the mean time i managed to die to collision several times. . For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Apply the filter, hit CTRL+A to select all armour blocks. 4, hull damage of 5. Showing 1 - 13 of 13 comments. Trinium stats. 3. 4 and shield damage of 5. There is nothing in-game currently that will let you salvage an entire ship at once. They appear as sectors without the grid pattern seen everywhere else and also have no blur effect on the space background. Brewery. Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. These scripts are loaded by the game and provide functions that will be executed by the game, all during runtime. 4. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. As a. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. 1. Note: this calculation is a 1 vs 5. I have 4 chainguns and they keep getting that immune message. All Discussions. I am currently writing an update of my Custom Turret Builder mod. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. I decided to make myself a mini-mod for that as well. to put this into actual numbers, your ship may only need 50% more time to kill the enemy fleet than it takes the enemy fleet to kill your escort ship. Don’t cheap out on armor, it’s already hilariously less. So, researching is a key part of progressing in Avorion, and you should always do it when you get a chance. Letting the old thread die for now. On top of that, we added some special, tougher enemies that have increased HP and damage. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. STATIONS. i personally line the side hull with torpedo tubes firing straight out. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. Parts can be salvaged by turrets and are the same types of parts used to make the turret. 4. 2) keep looking for better Turret factories. Go to avorion r/avorion • by. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. This is a bit of a tangent from. Initially it was cutting specific damage types by 95%, later on it was total immunity. Rifts get more common the closer you. It will do 4000 damage. 4. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. Penalty: Rate of Fire decreased by 10%. Normally I spend ages in games like starmade, SE, From the depths the list goes on etc. But I. 947 MB. Its stats depend on your ship sizes, but you can easily expect 100mil shield and hull hp. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface.